
Fronimus
A downloadable game for Windows
Fronimus (v0.0.2)
Project has been in development for a little over a year, and this is the earliest version I'm ready to share. Right now the game only has the basic mechanics try things out and experiment. Most of the game is still in development (the BETA 0.0.0 version kind of hints at that)
I’d be grateful if you joined my Discord I regularly post news and update teasers there, and it’s also a quick way to leave feedback and report bugs
Discord link....new one: https://discord.gg/xHBE4kdpMK
⚠️ WARNING: The game runs a local server and uses port 15551
Allow firewall access only if you want others to connect to you (LAN/Internet) Otherwise, deny it
Thanks, and enjoy the game!
| Updated | 7 hours ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | Windows |
| Release date | 15 days ago |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Author | StayOnSofa |
| Genre | Survival |
| Made with | Unity, Blender, Paint.net |
| Tags | Crafting, Exploration, Indie, Multiplayer, Open World, Procedural Generation, Sandbox, Voxel |
| Average session | A few hours |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, High-contrast, Interactive tutorial |
| Multiplayer | Server-based networked multiplayer |
| Links | Discord |
Download
Click download now to get access to the following files:
Development log
- Fronimus v0.0.27 days ago












Comments
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wow what a grate game can you make vids about it imean longer vids in your youtube pleaswe
(Note: The Discord invite link has expired / Isn't working.)
Oh, ty!
Great game! Feels like playing a modded minecraft without the lags! It run very smoothly, there's lots of QoL features that I really enjoyed. The crafting mechanism is great, but the workbench timer when crafting things is a bit weird. Also biomes, models and textures are really nice! Good job!!
Thanks! That’s fair about crafting table I trying to build a non tedious food/energy system where you eventually need to set up farms to keep producing things consistently In that kind of system having timers feels logical Anyway thanks a lot for feedback!
That's a good idea! Actually I really liked that crafting consume your food, the timer surprised me more but I understand the logic
swishin like lebron
Yes it is